	// Waits until row 0, columns 0-3, have only 1 enemy in them
50 waitNearlyEmptyRowRange 0 0 3

15 create insectYellow 30 top sixtyPathTwice 240 1 0 3
15 create insectYellow 30 top sixtyPathTwice 240 1 0 2
15 create insectYellow 30 top sixtyPathTwice 240 1 0 1
15 create insectYellow 30 top sixtyPathTwice 240 1 0 0

